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Gm Soundfont Sf2 Download: Explore the History and Evolution of GM Soundfonts



Pick and add an instrument that use a staff style similar to one your sound would use, then change its sound in the Mixer.To use custom sound more easily, config instruments.xml to create a custom instrument in the "Choose Instruments" menu. This link also provide info on how to make a soundfont more compatible with MuseScore 3 such as adding sound change text (eg pizz.) support, adding MIDI CC response etc.


The following sound libraries conform to GM (General MIDI) program / preset numbering standard that Musescore use. If you remove the build-in soundfont from the Fluid tab in Synthesizer and setup the new one as 1st ordered item , staffs will create correct playback without further tweaking and picking in the Mixer.




Gm Soundfont Sf2 Download



While the current version of GeneralUser GS can be used with the hardware synthesizer found in many Sound Blaster audio cards, you will achieve better results using a version that was designed especially for this hardware (see list of downloads below).


Most other SoundFont synths do not support all of the programming I have used in GeneralUser GS and will cause many of the presets to sound incorrect. (See my blog post Using SoundFonts in 2016 for more information on this matter.) For these unsupported SoundFont synths, you can download an older "SoftSynth" version of GeneralUser GS below that cuts out a lot of the special programming and is less likely to result in broken-sounding presets.


Please note that starting with version 1.44, the license has changed. I wanted to make it easier for GeneralUser GS to be repackaged and modified if necessary, which should hopefully now make it possible for e.g., GNU/Linux distributions to include it in their repositories. Please see LICENSE.txt included with the GeneralUser GS download for more information.


Hiya Folks,Long time, no type.I finally got off of my butt and uploaded a custom soundfont of mine that I've worked on and off for several years now. The soundfont can be used with an EMU-8000 (AWE32/AWE64), EMU-10K (Audigy/Live), or an EMU-20K (X-Fi) sound card, as well as Ian Luck's freeware media player "XMPlay" (with XMPlay's MIDI Plugin installed).Oh and of course, almost forgot , the soundfont can also be used with Timidity; or any DOOM source port that supports Timidity+SoundFonts for music playback :)Directly from the included readme:This excellent sounding complete General MIDI compatable SoundFont was createdfrom various commercial, custom, and freeware SoundFonts and samples andrequires 54,694,776 bytes of onboard EMU-8000 (AWE32/AWE64), EMU-10K(Audigy/Live), or EMU-20K (X-Fi) RAM. The SoundFont also works and sounds greatwith Ian Luck's freeware media player "XMPlay" (with XMPlay's MIDI Plugininstalled)... no EMU MIDI hardware required!The SoundFont weighs in at almost 55 megabytes, and includes a complete GeneralMIDI compliment of 128 instruments and 9 drum kits (Standard, Studio, Room,Power, Electronic, TR-808, Jazz, Brush, and Orchestra)... and is the lastGeneral MIDI compatable SoundFont that you will ever need or wish to downloadfor all of your MIDI music compositions or playback!SoundFont Statistics:SoundFont Filename: WeedsGM3.sf2Self-extracting sfArk Archive Filename: WeedsGM3.sfArk.exeZip Archive Filename: WeedsGM3.zipRelease Version: 3.0File Dates and Times: March 1, 2010 3:00aReadme Documentation: WeedsGM3.txtLicense Agreement Documentation: WeedsGM3.License.txtSample MIDI Files: 5 (additional download)Number of User Samples: 762Size of User Samples: 54,694,776 bytesNumber of ROM Samples: 0Number of Instruments: 147Number of Melodic Presets: 128Number of Percussive Presets: 9Total SoundFont Filesize: 54,894,076 bytesDownloads:Download Weeds General MIDI SoundFont v3.0 from this page -> Direct links to the file here -> and here -> View the version history and readme file (also included in the download) for the SoundFont here -> Download a few sample MIDI files to test out the SoundFont here -> _MIDIs.zipThe sample MIDI ZIP includes:"Grabbag - Duke Nukem 3D - Lee Jackson.mid" (transposed and re-arranged a bit)"March To War - Rich Weeds Nagel.mid" (threw this together the other night)"Mustang Sally - Arranged by Rich Weeds Nagel.mid" (no melody, go ahead and sing along!)"Ramblings of a Non-Pianist (Op. 2) - Rich Weeds Nagel.mid" (nope, I'm not a pianist !)"Toccata in D Minor - Bach.mid" (added bass pedals)Heh, guess I should have included a DOOM tune as well LOL!Anyways, download and extract the ZIP, and then run the EXE to finish extracting the soundfont (the ZIP contains a self-extracting "sfArk" format soundfont archive; much better compression than ZIP/RAR/TAR/ACE/etc...). You'll need a sound card that supports soundfonts (or simply "XMPlay", with the "MIDI Plugin" installed), and one that can handle loading a 54.8 meg soundfont.Hope y'all like it :)P.S. You can find more of my original SoundFont creations (with sample MIDI files) here -> .


Hey Rich, awesome soundfont, like I said on the ZD forums. :)If you wanna hear what your soundfont sounds like with my MIDIs, check out these: =9165961 =9086694 =9062253


Hehe, sorry folks, my bad... that was a misprint (sort of).In my old PC, before I bought my SBLive, I had multiple AWE32 cards installed in it (all with 32MB of onboard RAM). Ahhh... the days of ISA slots, wish they were still around :)On that PC I had split up the (older version of the) soundfont into two seperate soundfonts. Then I loaded one half into one AWE32, and the second half in another AWE32. Like this you couldn't really use it as an all purpose General MIDI soundfont (for games, etc...), but you could assign certain MIDI channels to one AWE32, and the rest to the other.Sorry for the confusion, folks.


Older versions of this soundfont has been what I've used to compose with for eons. Basically (re: ED soundtrack), what you hear is what *I* hear... especually on a soundfont compatable sound card :)


Never_Again said:The download page link is broken in Firefox. It leads to a news page where the latest entry is from April. The link works in IE. This could be a cookie issue. It would make sense to have the download work regardless of whether cookies are enabled or blocked on the downloader's end.


I listened to D_DEAD using the soundfont loaded into my SBLive, as well as on the command line using the special ZDOOM build of Timidity... (as a musician) I heard absolutely nothing out of tune.


Timidity support was simply a side thing, but like I said, the DOOM songs sounded fine to me (in the SBLive, as well as ZDOOM's Timidity). BTW, did you try the sample MIDI ZIP? I'm just curious how they sound on your end using the version of Timidity that you use. I'm wondering if there's something different about that one, verses the custom ZDOOM build of Timidity.I do remember ages ago; the standalone Timidity (as well as the much older version of the custom build of ZDOOM Timidity) had issues with a lot of the parameters of the version 2.0 soundfont format. I remember at the time, using the old E-MU soundfont "8MBGM.SF2" sounded great... but using any soundfonts created in Vienna Studio v2.3 sound absolutely HORRID. I mean, *REAL* bad... painfully out of tune samples being played back, missing samples and instruments, etc.Anyhow, I'm rather surprised at your feedback about the soundfont. I recieved literally dozens upon dozens of other comments from folks raving about the soundfont... all extremely positive feedback. Albeit, mostly for general-type stuff, not necessarily targeted at DOOM.


Thanks for the info :) Yeah, I was having a hunch that was what the problem was. As I said before, I remember MAJOR problems with a lot of soundfonts with the older version of the special ZDOOM build of Timidity. Ages ago I posted a message over in the ZDOOM forums, and they recompiled it to work properly.BTW, if you use XMPlay, make sure to jack up the reverb sliders a bit... it makes MIDI playback with the MIDI plugin sound considerably nicer.Oh, and of course, if you have an EMU hardware based card (SBLive, etc...), it will really sound the best like this... softsynths a lot of the time leave a lot to be desired. One thing that I've seen with Timidity (the newer ZDOOM build, as well as the older and standalaone versions) is that it's extremely 'dry'... not much realistic sounding reverb. Timidity also ignores drum kit patch changes (e.g. everything uses the "Standard" drum kit).


I'm almost sure that the problem is with the conversion process. I've tried SF2 to PAT conversion before, and it runs into the same problem as I mentioned previously to Never_Again... older SF2s seem to convert properly, but anything created in Vienna Studio v2.3 or higher results in a real mess.I remember a while back converting "8MBGM.SF2" to Gravis patches, and it worked great (check here -> =12527 ). Trying to convert an older version of my soundfont unfortunately resulted in Gravis patches that were basically unusable though.


If you can get XMPlay working with Windows in VirtualBox, try it that way. If so, jack up the reverb sliders of XMPlay a bit when testing the MIDIs, and that will give you a good idea of how the soundfont sounds :)BTW, I almost forgot, I had previously uploaded this MP3 file -> _Music/March_To_War.mp3 ... that one was recorded from "March To War - Rich Weeds Nagel.mid" that is included with the sample MIDI ZIP that I mentioned in my first post ( _MIDIs.zip ).


That sounds way better than what I hear. Wow!This soundfont shits all over eawpats, I'd even be inclined to say it's nicer than the actual hardware Sound Canvas in most places. In fact, the only thing I could think to fault is the instrument at 0:10 in E1M3.Well done, Rich! Making a good patch set is hard, I must have tried a billion soundfonts and never thought I'd hear one this complete and awesome. It's a really good blend of retro and realism, perfect for the Doom music.I gotta sort out some way to play these in Linux :P 2ff7e9595c


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